KID ICARUS: Erico

¡Versión española!

The return of a classic

We have had to wait 20 years since Kid Icarus was released in Japan for the FAMICOM, and 15 years since the Gameboy sequel in order to see Pit vack in action on a new 2D game, where new adventures awaits the mythic angel forgot by Nintendo.

But this is not an official release, neither a finished game, but an ambicious (for me, for the time) and frustrated freak's project.

From this page you can download "Kid Icarus: Erico" (for Windows), and source code (written in Delphi 6).
 

KID ICARUS ERICO ARE:

Creator David Senabre Albujer
Direction David Senabre Albujer
Design David Senabre Albujer
Carlota Barrios Vallejo
Programmer David Senabre Albujer
World 1 graphics Eduardo Marqués Collado
Carlota Barrios Vallejo
David Senabre Albujer
World 2graphics Vicente Cortés Del Río
Gráficos generales David Senabre Albujer
Carlota Barrios Vallejo
Graphic effects David Senabre Albujer
Music Selection David Senabre Albujer
Carlota Barrios Vallejo
Sound Selection David Senabre Albujer
Carlota Barrios Vallejo
Eduardo Marqués Collado



Kid Icarus: Erico.

Ver 1.1 BETA
July 11th 2007

Download (Spanish version)
English tranlation (you need the above)
Game's guide
Manual

Ver 1.2 BETA
September 11th 2009

Download source code

Download required libraries

¡Versión española!


SCREENSHOTS

Click on them in order to see them on a bigger size.

Minotaur!! ^0^
Introduction
No, that black dressed dude it is not Pit. Try to find the real one.
Map screen :D

MORE SCREENSHOTS

A level of the first world (Angel Land) where Pit will beging his long journey.

 

We can see Pit jumping between platafforms, old school style, dodging new enemies. To the right, a broken bridge that stops his adavance towards the Angel Land's fortress.

 

 

 

No, we didn't forgot about the Reaper. But put also has to avoid the Gryphoon's attack!

And nor we forgot about the fortress. However, we have tried to improove certain things. Sorry we cannot mention them, they are a secret ;-) On the image you can appreaciate a dynamic lighting effect, which would appear on another times during the game (the further from Pit the objects and enemies are, the darker they get). The blackground is not our cup of tea, it is just a placeholder so it will be changed in a future version.

Although it has been hard to decide which things from the old game we shall mantain and which ones we shall ditch, we think that a Kid Icarus without the Eggplant Mage is not a proper Kid Icarus. Let's see him in action.

The mythic endlevel screen will come back. And they will be different on eah world. Here there are the ones of the first 2 worlds, Angel Land and Desert Land.


Images of Desert Land (world 2). Mummies, spear traps, new jumping enemies, and a new snake mirage are only a fraction of the enemies that will await you on this new world of sand and cathacombs.

What do you think of the scorpions that avoid Pit's arrows and strike him from a safe distance? Erico created them with the old Netler and Mc Goo on mind. Do you remember them? Can them stop Pit this time?

Last but not least, a new image where you can appreciate the effect of dynamic lighting.

 

NEWS

11/09/09

Source code released. Anyone can freely download, modify and redistribute this game under the terms of the GPL licence.

A LITTLE BIG ABOUT THIS GAME

Some of you missed it, another ones forgot about it, but the brave Pit now faces another adventure armed with its bow and arrows. Of course, we wanted that our hero lives at the wonderful world of 2D on this new game, sequel of the awesome Kid Icarus for the NES / Famicom, created by the difunct Gumpei Yokoi.

It is being developed mainly by David Senabre (alias Nes Warrior) with the colaboration of Carlota Barrios (alias Tolrak) and Eduardo Marqués (alias Ikael).

This game is the fruit of more than 3 years of hard work with their ups and downs, sleepless nights, desesperation and thousand of bugs... but at the same time, lot of illusion and always with the original Kid Icarus original on mind, which has been our main source of inspiration. We just hope to be worthy of versionate this game.

This game mantains new enemies that all the Kid Icarus fanatics recognice, and also some new ones. The game has 3 worlds, with 3 stages each and one fortress per world, old school style. However, there will also be new secret leveles, new items and secrets to explore.

We hav wanted to put the game everything that couldn't be putted onto the original, adding more action and exploration, secrets, cameos from another classic games, and a Pit with its original design.

We present you the first Beta of the game, in which you can play the whole first world, as well as the second one, which is under construction. We don't have a finished OST.... but be patient, we will finish it someday ;)

We will supply an English version soon, and it will be traduced onto more different languages.

We hope that you enjoy playing it as much as we enjoyed making it, and please, don't hestiate telling us which things we should improove. It is always an honor and a pleasure to offer the world a sequel of such a loved classic.

Kid Icarus:Erico Team. July 2006.

 

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