KID ICARUS: ANGEL LAND STORY
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"KID ICARUS: ANGEL LAND STORY" AND ME
Kid Icarus is near a passion for me. I played hundreds of times, and finished up the game many others, without cheating. I read the manual carefully, and had a very detailed view of the game. Its design, philosophy, how graphics were made, the music,... with the time, I started to get some Kid Icarus games from other countries, for the pleasure of it, and also, I bought a Famicom and Famicom Disk System from Japan, as well as the original floppy disk version of the game.
Paralel to the develpment of "Kid Icarus: Erico", I was very interested in kwoing how the orignal NES game internally worked.This way I started ROM hacking. I tried to get as much info as I could, dissasembling code, and working out how the graphics, levels, and the other stuff worked and was stored in the ROM. There's no malintention. As I like assembler language, as well as hardware topics, being the NES one of my favourites systems, I would be love to have the source code of the game. But I know that won't happend ever. So, I tried to ROM hack as much as possible. This task took so much hours, days, and weeks. For thouse who don't know about it, dissasembling a ROM, or getting a source code from a compiled program is a titatic task.
After lots of hours researching, I programed a game editor, and wrote a tech document, quite long, covering the game internals. Both of these are in development yet. But here they are. I also learnt how to play some songs with my guitar, but that's another story :-)
Kid Icarus (NES) Editor v.0.2 |
Windows editor that lets you change levels, as well as for the first time, enemies position. It has a tile, macro and structure viewer. for more information, take a look at "Kid Icarus Reveiled". Still in development. I want to add items, mobile platforms and doors editing functions. |
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